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Blender Tutorial: Using Indirect Lighting in Blender 2.5


Blender 2.5 alpha was released a month ago, and this first testing release of the 2.5 series comes packed with lots of improvements and changes. Obviously, since this is an alpha release, there are some missing or incomplete features, but development has continued alongside the Durian project, and already a lot of new features have been added. One of these new features is Indirect Diffuse Lighting for Aproximate Ambient Occlusion

In this tutorial, and, after a brief introduction to the new interface and locations of different features, we’ll build a small scene and light it with AAO and indirect lighting.
Watch here

Related links:

cg.tutsplus.com

Posted by Unknown on 12:23 AM. Filed under , . You can follow any responses to this entry through the RSS 2.0

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